@inproceedings{pfau_you_2018,
 abstract = {The general promise of employing the motivational power of games for serious purposes, such as performing physiotherapy exercises, is well-established. However, game user research discusses both the approach of gamification, i.e. adding game-elements on to a task-focused application and of serious games, i.e. injecting task-focused elements into a more fully-fledged game. There is a surprising lack of empirical work that contrasts both approaches. We present both a casually gamified application and a serious game with purpose-driven mechanics that provide different frontends to the same underlying digital health application. This application aims at supporting physiotherapy sessions for chronic lower-back afflictions. Results from an explorative pre-study contrasting both approaches indicate a clear preference for the serious game version, capturing higher perceived motivational components (autonomy and relatedness), as well as higher immersion and flow relative to the gamified version.},
 address = {New York, NY, USA},
 author = {Pfau, Johannes and Smeddinck, Jan David and Volkmar, Georg and Wenig, Nina and Malaka, Rainer},
 booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems},
 doi = {10.1145/3170427.3188651},
 isbn = {978-1-4503-5621-3},
 keywords = {exergames, gameful design, games for health, gamification, motion-based games, motivation, serious games},
 note = {"url_pdf":"https://dl.acm.org/authorize?N658270","url_preprint":"./files/papers/DoYouThinkThisisaGame.pdf","youtube":"_SuEAeqjn4A","projects":["adaptify"]},
 pages = {LBW069:1--LBW069:6},
 publisher = {ACM},
 series = {CHI EA '18},
 title = {Do You Think This is a Game?},
 url = {http://doi.acm.org/10.1145/3170427.3188651},
 urldate = {2018-05-17},
 year = {2018}
}

