@inproceedings{smeddinck_comparing_2014,
 abstract = {We present an experimental comparison of three kinesiatric exercise instruction modalities: a live human instructor (human), recorded video (video) and a virtual figure displayed next to the representation of the users' approximate skeleton (interactive). The results regarding user experience, preferences, and exercise accuracy indicate a preference for the human instructor across measures. A disparity exists between exercise accuracy and perceived ease of understanding when comparing the video with the interactive modality. Perception measures indicate a slight preference for the video modality, whilst performance data shows a significantly higher accuracy in the interactive condition. Our findings support the further investigation of digital interfaces to support physical therapy and rehabilitation as a cost-effective and potentially more efficiently customizable addition to traditional exercise instruction forms.},
 address = {New York, NY, USA},
 author = {Smeddinck, Jan David and Voges, Jens and Herrlich, Marc and Malaka, Rainer},
 booktitle = {CHI '14 Extended Abstracts on Human Factors in Computing Systems},
 doi = {10.1145/2559206.2581367},
 isbn = {978-1-4503-2474-8},
 keywords = {Accuracy, embodied interaction, feedback, games, motion-based input, natural user interface},
 note = {"url_pdf":"https://dl.acm.org/authorize?N25005","projects":["wuppdi","sdf"],"url_preprint":"./files/papers/b_10_ComparingModalitiesForKinesiatricExerciseInstruction.pdf"},
 pages = {2377--2382},
 publisher = {ACM},
 series = {CHI EA '14},
 title = {Comparing Modalities for Kinesiatric Exercise Instruction},
 url = {http://doi.acm.org/10.1145/2559206.2581367},
 urldate = {2014-11-25},
 year = {2014}
}

