@incollection{walther-franks_exercise_2013,
 abstract = {Exercise video games (exergames) can motivate players to be more physically active. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games. Challenges with this approach involve finding mappings from control input to game-action, as well as blending active input feedback with the game’s interface. XMG facilitates transforming well-produced, non-exercise video games into captivating exergames by structuring the design space and outlining game requirements. We illustrate XMG with the example of turning the popular first-person action game Portal 2 into the exergame Sportal.},
 author = {Walther-Franks, Benjamin and Wenig, Dirk and Smeddinck, Jan and Malaka, Rainer},
 booktitle = {Entertainment Computing – ICEC 2013},
 copyright = {©2013 Springer-Verlag Berlin Heidelberg},
 editor = {Anacleto, Junia C. and Clua, Esteban W. G. and Silva, Flavio S. Correa da and Fels, Sidney and Yang, Hyun S.},
 isbn = {978-3-642-41105-2 978-3-642-41106-9},
 keywords = {design framework, exergames, Computer Graphics, User Interfaces and Human Computer Interaction, Artificial Intelligence (incl. Robotics), Personal Computing, Media Design, Computing Milieux, active games},
 note = {"projects":["sportal"],"url_pdf":"./files/papers/c_12_ExerciseMyGameTurningOffTheShelfGamesIntoExergames.pdf"},
 number = {8215},
 pages = {126--131},
 publisher = {Springer Berlin Heidelberg},
 series = {Lecture Notes in Computer Science},
 shorttitle = {Exercise My Game},
 title = {Exercise My Game: Turning Off-The-Shelf Games into Exergames},
 url = {http://link.springer.com/chapter/10.1007/978-3-642-41106-9_15},
 urldate = {2014-01-03},
 year = {2013}
}

