This is a project on developing deep player behavior models for dynamic and generative non-player character interactions, game testing, player substitution and fraud detection. DPBM is a collaboration led by Johannes Pfau at the TZI Digital Media Lab at the University of Bremen in Germany and represents key outputs from his PhD.
Please see an exemplary video drawn from the publication “Enemy Within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment” below:
Please take a look at the publications listed below for further details and some associated videos.