Publications

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Towards Adaptability of Just-In-Time Adaptive Interventions

Research on Digital Technology Use in Cardiology: Bibliometric Analysis

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Process and Outcome Evaluations of Smartphone Apps for Bipolar Disorder: Scoping Review

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Investigating the Tradeoffs of Everyday Text-Entry Collection Methods

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Human-GDPR Interaction: Practical Experiences of Accessing Personal Data

Preprint DOI

Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research

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Understanding the Experiences of Remote Workers: Opportunities for Ambient Workspaces at Home

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Evaluating User Experiences in Mixed Reality

Preprint Project

Early Warning Signs of a Mental Health Tsunami: A Coordinated Response to Gather Initial Data Insights From Multiple Digital Services Providers

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Data Contribution Summaries for Patient Engagement in Multi-Device Health Monitoring Research

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Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges

Preprint Project

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

Preprint Project

Examining Design Choices of Questionnaires in VR User Studies

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Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions

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Breaking The Experience: Effects of Questionnaires in VR User Studies

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A catalogue of UK household datasets to monitor transitions to sustainable diets

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Wireless non-invasive motion tracking of functional behavior

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You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping

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Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup

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Do You Think This is a Game?

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A Text to Animation System for Physical Exercises

DOI

Updating Bayesian networks using crowds

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Hoverboard: A Leap to the Future of Locomotion in VR!?

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CrowdEyes: Crowdsourcing for Robust Real--World Mobile Eye Tracking

Preprint PDF

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience

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Applying Human-Centered Design to Develop Motivating Exergames

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Anticipation in Motion-based Games for Health

Preprint

Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning

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MoviTouch: Mobile Movement Capability Configurations

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Designing Wheelchair-Based Movement Games

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Classification of Player Roles in the Team-Based Multi-player Game Dota 2

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„Raus aus dem Sessel“ – Computerspiele für mehr Gesundheit: Eine Übersicht und aktuelle Beispiele

Preprint DOI

Motivational Effects of a Gamified Training Analysis Interface

Preprint

Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-esteem in Exergames

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Anpassbare Computerspiele für Senioren

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Suspended Walking: A Physical Locomotion Interface for Virtual Reality

PDF Project

Sportal: A First-Person Videogame turned Exergame

Project

Mobile Game User Research: The World as Your Lab?

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Exercise My Game: Turning Off-The-Shelf Games into Exergames

PDF Project

Serious Questions in Playful Questionnaires

Predicting Crowd-based Translation Quality with Language-independent Feature Vectors

Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds

Human Computation: A New Aspect of Serious Games

Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults

PDF Project

Teaching Serious Games

Preprint

Serious Questionnaires in Playful Social Network Applications

Human Computation Games: A Survey

Preprint

QuickWoZ: a Multi-purpose Wizard-of-Oz Framework for Experiments with Embodied Conversational Agents

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