Games-user-research
A project on engagement and empowerment using playful user-generated treatment in virtual reality exposure therapy.
A project on developing deep player behavior models for dynamic and generative non-player character interactions, game testing, player substitution and fraud detection.
A project on potential biases and pathways to operationalisation of questionnaire-based research in virtual reality.
A project that investigated the potential of motion-based exergames in virtual reality, focusing on locomotion techniques and feedback.
A project on supporting individually adapted therapy with digital games. It focused on harnessing the potential of motion-based games for health to support motivation, guidance, and feedback.
A project that aims to help students gain certifications, incomce, and employment through embedding real work tasks in online learning courses.
A project on motion-based games for health for the support of physiotherapy and rehabilitation for older adults.
An early project exploring the applicability of exergames for supporting physiotherapy for people living with Parkinson’s.