Project · 2014

Spiel Dich Fit

A project on motion-based games for health for the support of physiotherapy and rehabilitation for older adults.

The following is an excerpt from a publication that describes the project in further detail:

On the basis of the lessons from the WuppDi project (Assad et al., 2011), and given the strong positive response expressed not only by PD patients, their relatives, and therapists, but also through notable public interest and requests by therapists for similar programs for other target groups, the project Spiel Dich fit und gesund (SDF), which translates roughly to “play to become fit and healthy”, was set up to focus on exploring the use of MGH for older adults. Gerontologists and social care workers had suggested that games similar to those that they had seen as part of the WuppDi suite of games for people with PD could work well for general move-ment motivation with older adults. Thus, a suite of games was envisioned around the corner-stones of supporting motivation to improve upper body movement, flexibility, and balance, as well as exploring general movement motivation, cognitive training, and MGH with a strong musical, or rhythm and timing component. The possibility to personalize the games to individual users was also an integral part of the concept.

Screenshots of the SDF garden demos and the settings interface for therapists.

Since related work and the prior project had underlined the importance of user-centered iterative design in the context of MGH, SDF was designed around that approach from the start. The project aimed for continuous iterative testing alongside the project development to start as soon as interactive prototypes were available. The continuous brief iterative testing was flanked by selective, more quantitative evaluations and comparative studies around specific questions that arose during the development.

Related publications

"Grab-that-there": Live Direction for Motion-based Games for Health

M. Herrlich, J. David Smeddinck, M. Soliman, R. Malaka · Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

Grab-that-there: Live Direction for Motion-based Games for Health

M. Herrlich, J. David Smeddinck, M. Soliman, R. Malaka · Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

Richtig Herausfordernd: Anpassbarkeit und Adaptivität in bewegungsbasierten Gesundheitsspielen

J. D. Smeddinck · Ausgezeichnete Informatikdissertationen 2017

Games for Health

J. D. Smeddinck · Entertainment Computing and Serious Games

Personalized and Adaptive Serious Games

A. Streicher, J. D. Smeddinck · Entertainment Computing and Serious Games

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach

J. David Smeddinck, M. Herrlich, R. Malaka · Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach

J. David Smeddinck, M. Herrlich, R. Malaka · Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems

Anpassbare Computerspiele für Senioren

J. D. Smeddinck, K. M. Gerling, R. Malaka · Informatik-Spektrum

Comparing Modalities for Kinesiatric Exercise Instruction

J. David Smeddinck, J. Voges, M. Herrlich, R. Malaka · CHI ‘14 Extended Abstracts on Human Factors in Computing Systems

Involving Users and Experts in Motion-Based Game Design for Older Adults

K. M. Gerling, J. Smeddinck · Proceedings of the CHI Game User Research Workshop

Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.

R. Hermann, M. Herrlich, D. Wenig, J. Smeddinck, R. Malaka · Mensch & Computer Workshopband

Visual complexity, player experience, performance and physical exertion in motion-based games for older adults

J. Smeddinck, K. M. Gerling, S. Tiemkeo · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility